Condition | Modifiers Applied | Notes |
---|---|---|
Actions | ||
Balancing | GRANTCA | |
Climbing | GRANTCA | |
Running | GRANTCA; ATK:-5 | |
Squeezing | GRANTCA; ATK:-5 | |
Combat Advantage | ||
CA (Applied to attacker) | ATK:2 | (T) |
GRANTCA | DEF:-2 | (T) |
Uncanny Dodge | (T), Negates CA/GRANTCA | |
Status | ||
Blinded | GRANTCA; SKILL:-10 Perception | |
Dazed | GRANTCA | |
Deafened | SKILL:-10 Perception | |
Dominated | GRANTCA | |
Grabbed | ||
Helpless | GRANTCA | |
Immobilized | ||
Insubstantial | Half damage from all sources | |
Invisible | CA; TCONC | (T) |
Marked | ATK:-2 | Only when source actor not included in attack. |
Petrified | RESIST:20 | |
Phasing | ||
Prone | GRANTCA; DEF:2 ranged; ATK:-2 | GRANTCA is only applied for melee attacks |
Restrained | GRANTCA; ATK:-2 | |
Sanctioned | ||
Slowed | ||
Stunned | GRANTCA | |
Surprised | GRANTCA | |
Swallowed | ||
Unconscious | GRANTCA; DEF:-5 | Prone effect should be applied separately |
Weakened | (T), All damage rolls are halved. |
Modifier | Value | Descriptors | Notes |
---|---|---|---|
ABIL | (D) | [bonus], [ability] | Ability checks |
ATK | (D) | [bonus], [range], opportunity | (T), Attack rolls |
CONC | (-) | [range]* | (T), Concealment (ATK: -2 vs. ranged/melee only) |
TCONC | (-) | [range]* | (T), Concealment (Total) (ATK: -5 vs. ranged/melee only) |
COVER | (-) | [range]* | (T), Cover (ATK: -2) |
SCOVER | (-) | [range]* | (T), Cover (Superior) (ATK: -5) |
DEF | (N) | [bonus], [range], opportunity | (T), Defenses (all) |
AC | (N) | [bonus], [range], opportunity | (T), Defense (AC) |
FORT | (N) | [bonus], [range], opportunity | (T), Defense (Fortitude) |
REF | (N) | [bonus], [range], opportunity | (T), Defense (Reflex) |
WILL | (N) | [bonus], [range], opportunity | (T), Defense (Will) |
DMG | (D) | [bonus], [range], [energy]*, critical | (T), Damage rolls |
DMGW | (N) | [bonus], [range], critical | (T), Damage roll weapon multiples |
DMGO | (D) | [energy]* | Damage (Ongoing) |
HEAL | (D) | - | Healing rolls |
IMMUNE | (-) | [energy], all | (T), Immune to damage type. Assumes all if no [energy] descriptor. |
INIT | (D) | [bonus] | Initiative checks |
RAGE | (-) | [rage name] | Rage tracking. Informational only. |
REGEN | (D) | - | Regeneration |
RESIST | (N) | [energy], all | (T), Resistance to damage type. Assumes all if no [energy] descriptor. |
SAVE | (D) | [bonus] | Saving throws |
SKILL | (D) | [ability], [skill] | Skill checks |
SPEED | (N) | [bonus] | Speed. Informational only. |
SWARM | (N) | - | Swarm creature type. Half damage from melee/ranged. Bonus damage from close/area. |
VULN | (N) | [energy], all | (T), Vulnerability to damage type. Assumes all if no [energy] descriptor. |
Special Tag | Notes |
---|---|
IF: [condition OR conditional operator] | Ignores the remainder of the effect components within the effect label, unless the source actor has the specified condition. |
IFT: [condition OR conditional operator] | Ignores the remainder of the effect components within the effect label, unless the opposing actor has the specified condition. |
AFTER: [expiration] | Components after this tag are ignored. Components including and before this tag are removed when the effect expires, instead of removing the effect entirely. The expiration of the revised effect is set to the value of the expiration value, if any. |
FAIL: [expiration] | Components after this tag are ignored. Components including and before this tag are removed when a saving throw against this effect fails. The expiration of the revised effect is set to the value of the expiration value, if any. Since the Failed Save clause only triggers for saving throws made at the end of a turn, this clause will only trigger on saving throws made using the auto-save option. |
AURA | Denotes that the source power is an aura. If no expiration defined for effect, it will be set to 'start' of current initiative when applied. |
ZONE | Denotes that the source power has the zone keyword. If no expiration defined for effect, it will be set to 'start' of current initiative when applied. |
TRGT | When applied, denotes an effect that appears to be targeted to specific entities. In the combat track quick effect view, it is used to identify effect targets. |
Operator | Notes |
---|---|
ALIGN ([alignment]) | If the creature indicated by the conditional effect has the given alignment, then this operator returns true. Neutral is assumed for creatures where not specified. True neutral checking is not supported due to necessary assumptions to make this feature work for majority of cases automatically. |
SIZE ([size]) SIZE ([>= OR <= OR > OR < OR =][size]) | If the conditional effect target is of the correct size or larger/smaller based on the size greater/less than operation, then this operator returns true. Medium size is assumed for creatures where not specified. |
TYPE ([creature type]*) | If the creature indicated by the conditional effect has the given creature type, then this operator returns true. The humanoid creature type is assumed for creatures where not specified, and for PCs. |
Wounded | If the conditional effect target has any wounds, then this operator returns true. |
Bloodied | If the conditional effect target has wounds greater than or equal to half its hit points, then this operator returns true. |
PC tag | Notes |
---|---|
STR | PC Strength bonus |
DEX | PC Dexterity bonus |
CON | PC Constitution bonus |
INT | PC Intelligence bonus |
WIS | PC Wisdom bonus |
CHA | PC Charisma bonus |
H[other tag] | Half of the other tag bonus |
2[other tag] | Double the other tag bonus |
-[other tag] | Negative the other tag bonus (including half and double) |
Power Text | Effect Label | Other Effect Fields |
---|---|---|
+1 to next d20 roll this turn | ATK:1, DMG:1, SKILL:1, ABIL:1, SAVE:1 | (Expires End This Turn)(Expend on Roll) |
+2 to your next attack and damage roll before the end of your next turn | ATK:2, DMG:2 | (Expires End Next Turn)(Expend on Single Usage) |
Be sure to return Wednesday for a look at weapons!